Plasma gun: Shoots pulses of blue-hot plasma at high speed, which can take down groups of incoming enemies easily - if aimed properly.Does a lot of damage, but can also seriously hurt the player if used indiscriminately at close range. Rocket launcher: Fires explosive rockets.Chaingun: Very good against large crowds of small monsters or single large monsters, but its rapid rate of fire can quickly deplete its ammo supply.Also works better at longer ranges than the super shotgun. Shotgun: A good general-purpose weapon capable of dealing medium-high damage, especially at close range.Almost entirely useless against anything stronger than a Zombieman or Shotgun Guy. Pistol: The default long-range weapon.Chainsaw: Does damage like the normal fist, but four times faster.Never runs out of ammo, but only about as powerful as a pistol shot normally used only as a last resort or with a berserk powerup. Fists: Extremely basic close-range weapon.A few other weapons were also included in the alpha versions. The rifle sprites revealed the player character to be wearing elbow pads, which can still be seen on the player character sprite. This weapon was not included in the finished game. No matter which weapon a player is wielding, his sprite (in multiplayer games, or source ports with a "chasecam" mode) is perpetually shown to be armed with the same generic assault rifle as the Zombiemen a weapon similar to this, although presumably intended to be the chaingun, appears on the game's title screen.Įarly alpha releases of Doom armed the player with a semi-automatic rifle, optionally equipped with a double-bladed bayonet as a melee weapon. Any weapons dropped by enemies will disappear when pick up. Because of this all available players can repeatedly pick the weapon up either during the first time in level in the current playthrough or to regain it after the player had respawned after their character died. However this does not make it an infinite source for ammo. This allow this to be an infinite source for that kind of weapon. In Classic Doom's multiplayer co-op since the game doesn't restart the level when any player dies and players can easily respawn, any weapons that were placed in the level won't disappear after its been picked up. In each game, one or two weak weapons require no ammo and are therefore always available, except Doom Eternal. Broadly speaking, however, the larger weapons do more damage but are harder to find and harder to keep stocked with ammunition. Once a weapon is picked up during a game, any additional weapons of the same type will count only as ammunition.Įach weapon has advantages and disadvantages when used against a given monster. Normally, weapons are either placed in levels by the designers or dropped by dying opponents (such as zombies). In Doom, it is the main aspect of the game action.Įach appears in the form of an item that, when picked up, provides the player with an additional weapon with which to attack opponents, as well as some ammo for the corresponding weapon. It is displayed onscreen as part of the body of the player character to simulate a first person perspective. The pistol being held in MAP01 of Doom 2.Ī weapon is used by the player to attack opponents.
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